A few animation sites I have been wasting time on lately:
The Frankenstein Bicentennial Project: Science Fiction as a Lens for Examining Science and Society Issues
2018 will be the 200th anniversary of the publication of Mary Shelley’s Frankenstein, which is considered the first science fiction story and Shelly’s polemic on what was happening in the world at that time.
The speakers, Bob Beard and Peter Nagy, both from the ASU Center for Science and the Imagination, talk about the projects they embark on for the Frankenstein Bicentennial Project as a tool to engage the public in conversations about science *in* society.
- Transmedia–Frankenstein is reproduced in almost all forms of media
- Intertextual reference–can be a story about the environment, loneliness, hubris, science ethics
(Transmedia is a 21st century skill. How we access the information effects how we evaluate it.)
The project has 3 parts:
- Workbench has activities designed for use at home
- Footlocker is a tabletop kit for museums that will help learners develop STEM interest, developed digital literacy, and raise awareness of issues around science and society (example: use pool noodle & motor to design the Scribbler: who is responsible for writing on the table? The Scribbler or who was controlling the Scribbler?)
- ARGH–an alternate reality game that combines digital narrative with real world on/off ramps.
Takeaways & final thoughts:
- Science artifacts for critical reflection: make people think through the impact of their creations.Being accountable beyond what you best interests are.
- Science identity development through playful engagement.
- So much of our fiction can be a Frankenstein story!
- There are unexpected Frankenstein’s everywhere!
- There is an open edition of Frankenstein has lenses by disciplines. (Except I can’t find it! Comment here if you do!)
You typically won’t find me in general opening/closing sessions at conferences…something about the endless awards and the “How Great Are We” presentations in a crowd of 1500 people just doesn’t do it for me. SLA 2017 lured me in, however, with Lulu Miller! One of my favorite NPR programs is Invisabilia, hosted by Lulu, so I had to go!
Miller began with an interesting story about the late Robert W. P. Cutler, retired Stanford professor, who had been doing some research on mining in the library archives when he found a bill from the Henry Morse Detective Agency related to the death of Jane Stanford (whom it was believed had died on natural causes). Much research & work with librarians later, Cutler published The Mysterious Death of Jane Stanford…I won’t reveal what happened (although Miller did), read the book!
She went on to talk about issues facing journalists…including the desire for a “good” story, herding, and the problems with oversimplifying (“The act of journalism is simplifying”).
Finally, she presented what she felt were tangible ways we as librarians could help “engineer” the research process. Among them were:
- Do your job worse! Disobeying your research instructions, providing outside-the-box info. Be disobedient for 10 minutes a day! Librarians and disobedience seem to go hand in hand.
- throw in 1 wildcard for your researchers; add in one thing (database, article, keyword) that might set them off in a new direction.
- Create more serendipity! Use the Kafka method: Confusion primes the brain and makes you alert to the world.
Cutler, R. W. P. (2003). The Mysterious Death of Jane Stanford. Stanford, Calif.: Stanford General Books.
Although I expected this session to be about practical ways to take advantage of wearable technology, it was more an overview of what wearable technologies are out there and why we (librarians) should care. The speaker, Tom Bruno is popularly known as the Google Glass Guy around Harvard, MIT & Yale.
- “The Fad Factor”– librarians love to jump on the technology bandwagon even before there is a known value.
- Wearable technology feeds the impulse to augment humanity (armor, glasses)
- Bought 3 google glass for his library. Users have to write project proposal about what they want to do with it. This helped manage expectations. (Had a Google Glass Petty Zoo to introduce).
- Privacy is a big deal with wearable technology…be mindful!
- Go Pros: GET ONE! Easy to use.
- YOUmedia (Chicago Public)–teen digital learning space
Big question: how do we ensure that our digital services are easily discoverable and usable by our patron base? Using things like NFC, QR codes, and iBeacons (BluuBeam), but it is all QR codes all over again…smartphones can’t read QR codes without another app! (See Andrew Wilson’s article in Journal of Access Services & The QR Code Minute with JP and PC)
Google Cardboard for the win! It can turn almost any smartphone into a Virtual Reality headset.
So there is Augmentive Reality vs. Virtual Reality vs. Blended Reality. Which should we support? Libraries need to be a place where patrons can discover….
Bruno, T. (2015). Wearable technology : Smart watches to google glass for libraries. Lanham: Rowman & Littlefield.